Caribbean Quest

The game my team created is a coin-retrieval, fast-paced, pirate themed, multiplayer game called Caribbean Quest. By incorporating raw materials, code, electrical components, and artistic design, the game was be a hands-on, engaging game that both the Boston Children’s Museum and its visitors enjoyed. The 5 major components of our game tie together to result in a 60-second experience where two players, each with their own fishing rods, attempt to retrieve and place in their respective treasure chests the most of the 36 coins that were released into the water. On April 22, 2022, Caribbean Quest was tested and had a total of 58 players with 100% of the players finishing the game and 11.4% of original players returning to play again. 

Caribbean Quest Game set up to play

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I completed all of the coding and wiring for the electrical aspect of this game. For the coding of the treasure chests, I put beam breakers directly beneath the hole in the top of the chest, so that when a coin was placed in, the beam would break.


I wired these two beam breakers to an Arduino redboard, which had a counter keeping track of which beam broke more than the other. The Arduino redboard was also coded to blink an LED that corresponded with a particular chest whenever the beam broke.


Finally, the whole time, the Arduino was counting down the minute of gameplay, with LEDs that flashed green, then yellow, then red, and increased in frequency as time ran out. After time ran out, the winner would be indicated by their LED flashing numerous consecutive times.

I used Arduino to write the code to make the doors open on the pirate ship to release the coins. When a button was pressed, 2 servo motors simultaneously rotated 180º, and the coins fell into the basin of water. 

Children playing the game at the Boston Children's Museum

Wiring of LED Lights for the timer

Wiring for the LEDs, piezo speaker, button, and beam break sensors. A painted cover hides this components